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Projectile Trajectory Computer Simulation

Launch Angle

Launch Speed

Simulation Speed

Gravity

 

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Flight Time =

.

seconds
Vertical Height =

.

meters
Horizontal Distance =

.

meters

 

Maximum Height =

.

meters
Horizontal Speed =

.

meters / second
Vertical Speed =

.

meters / second


Projectiles are objects that are thrown (or shot, hit etc) into the air, then left to move under their own speed, subject to the influence of gravity.

Unlike rockets and aircraft, projectiles have only their starting speed to power their flight.

Notes

Useful Numbers

Exercises

1. For a given launch speed, what angle gives the

and why.

2. Do the angles above, change depending on the launch speed, or are they always the same?

3. Plot different launch speeds against the values in 1. What is the relationship?

4. Compare the world athletic records for high jump and long jump. How close or far are they from the theoretical maximum height and distance for a 10 m/s projectile? Why (hint: not because of aerodynamics)?

5. Artillery and mortars are used at or close to their actual (real) maximum ranges, but pistols and rifles are not. Why?

Simulation Limitations

How it Works

Projectile trajectory is calculated numerically using the formula

s = (u * t) + (0.5 * a * t * t)

where

The program loops with increasing values of t, calculating the value of s at each instance of t. Separate calculations are made for vertical and horizontal distances. u is multiplied with sine and cosine to separate out the vertical and horizontal components of the launch speed.

Speed at any instance is approximated by comparing the current s with the previous s, and dividing by the t interval, v = (s2 - s1) / (t2 - t1) . The formula v2 = u2 + 2as could also have been used.

Background

Military use of artillery (the firing of projectiles) has often given practical (computational) mathematics a boost.

The standard A, B, C and D scales of the slide-rule (a simple analog computer or calculator) were created by the French artillery officer Mannheim in 1859, to calculate firing solutions for his guns.

During World War II, American electro-mechanical (electrical relay) digital computers were developed to compute artillery firing tables (for accurate results, air density - altitude, temperature - were added to the calculations).